- Joint Character Creation – A Case Study Using the Three Musketeers
The Three Musketeers is an adventure story that brings four main characters into the spotlight to accomplish a common goal. I would like to identify four specific components that facilitate this dynamic and contribute to the story’s overall success. In doing so, I want to give you some tips on integrating them into your game’s narrative.
- Top 10 Monsters for an Intro Q.U.E.S.T.E.
Your campaign needs to start somewhere and your one shots need to end somewhere. While it can be fun to replay a board game or rewatch a movie, playing through the exact same adventure or scenario can get a little dry if you’re recycling it every single time you start up a game. Shaking things up is most of the fun in ttrpgs. The real chore of RPGs is setting up the story or helping new players learn the ropes, and no two groups are completely alike in terms of what they want to get out of a game, so its nice to have options.
- Q.U.E.S.T.E. System Mechanics Overview
Q.U.E.S.T.E. was intended to be mostly familiar with its core mechanics with an innovative feel to their implementation and integration. Long time gamers will likely recognize the pedigree of Q.U.E.S.T.E.’s mechanics fairly quickly. The real stress test falls on their integration with one another, hence the playtest version currently available. In order to make the integration a little more efficient at the table, this blog post will identify the underlying concepts of the core mechanics.